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Normal Skills

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Name Type Power Cooldown Category
Analysis Normal - 2 turns Status
Increase critical chance by 1 level.
Attack Mode Normal - 5 turns Status
Increase ATK by 2 level while decrease DEF by 2 level at the same time.
Bite Normal 60 - Physical Attack
A weak attack with increased accuracy and speed. May lower the physical defense of the target by 1 level.
Body Pattern Normal - 3 turns Status
Fade into the background. Increase dodge chance by 1 level.
Charge Normal - 2 turns Status
Increase ATK by 3 level for the next turn.
Counter Normal - 1 turn Status
Counter normal attack with great damage.
Crush Normal 80 - Physical Attack
Crush the target with a brutal force. May stop the target for making a move in the current turn. It has a lower accuracy
Disable Normal 40 2 turns Physical Attack
A weak attack that has a high chance to stop the target in the current turn. Also may slow its speed by 1 level.
Exercise Normal - 3 turns Status
Increase its speed by 1 level. May also increase dodge charge by 1 level.
Fake Normal - 2 turns Status
Create a fake image. The next attack will definitely miss.
Fall Asleep Normal - 5 turns Status
Fall asleep.
Harden Normal - 5 turns Status
Temporary increase self defence. Increase DEF by 3 levels for 3 turns
Heavy Attack Normal 100 - Physical Attack
Strong attack with slightly lower accuracy.
Jump Attack Normal 70 - Physical Attack

Agilely jump on the target to cause damage. Move quicker than most other skills.

Mark Normal - 3 turns Status
Temporarily increase accuracy by 2 level for 3 turns.
Mock Strike Normal 90 - Physical Attack
A strong attack with low accuracy but high critical chance.
Prepare Normal - 2 turns Status
Increase speed by 1 level.
Roar Normal - - Status
Decrease target physical defense by 1 level.
Rolling Normal 75 - Physical Attack
Has a chance to decrease physical defense of the target by 1 level.
Run Normal 75 - Physical Attack
Attack the target with increased accuracy.
Scary Bite Normal 65 3 turns Physical Attack
May lower DEF of the target by 2 levels for 2 turns.
Scratch Normal 70 - Physical Attack
Scratch the target with its claw with increased speed.
Shock Attack Normal 75 1 turn Physical Attack
Deal extra damage to target if the target has just swapped in.
Slam Normal 125 1 turn Physical Attack
Slam the target with its strong body. With slightly lower accuracy.
Smarter Normal - 3 turns Status
Make itself smarter. Increase its special attack power by 1 level.
Smash Normal 80 - Physical Attack
Smash the target with brutal force.
Strong Normal - 3 turns Status
Strengthen itself to increase its physical defense by 1 level.
Tackle Normal 75 - Physical Attack
Has a small chance to stop the target from making a move in the current turn.
Trick Normal 60 - Special Attack
A weak attack that has a high chance to stop the target from making a move in the current turn. Has an increased speed.

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